Back when I was a kid in the late 1980’s, one of the most
popular gaming machines at the time
in Australia was the Amiga 500. Amongst the myriad of games I plowed through,
one particular title has stuck with me to this day – a sadly long-forgotten
horror-adventure called Personal
Nightmare. Thumbing through a August 1989 issue of Computer + Video Games,
I came across a review of Personal Nightmare,
and was immediately struck by its crisp, detailed graphics and stylish design
(for its time). Also, already being a horror fan at age 10, I was also
intrigued by its storyline – the main character returns to the remote English
village where he grew up and discovers that several residents, who are under
the influence of the Devil himself via possession, have been committing satanic
rituals and murder. Several young girls from the area and neighbouring villages
have also gone missing, presumably kidnapped to be used as sacrifices in said
rituals (shades of ‘The Wicker Man’ anyone?) The object of the game is for you
to defeat the power of the Devil by finding and eradicating him (he has ensconced
himself somewhere in the town), but not before discovering who the possessed
villagers are and bringing them to justice for their horrific crimes. There’s
also a bunch of archetypal horror villains (vampire, witch, devil dog) thrown
in for good measure. Of course the warning at the end of the article, “There
are some quite horrific happenings, and the game is certainly not recommended
(even by the authors) for children” only whetted my appetite for the game even
more!
I immediately begged my older brother to track down Personal Nightmare, and sure enough, a
few weeks later he triumphantly presented me with a copy of the game, which
comprised of a whopping 3 discs. We booted up the first disc in anticipation
and were thunderstruck by its audacious opening sequence – the town’s vicar, delivering
a sermon in church, is struck by a bolt of lightning, is engulfed by
flames...and then re-emerges from the inferno as THE DEVIL! (complete with
ear-splitting demonic roar). Your character then arrives at your accommodation,
the local inn, where literally upon five minutes of arrival a local man is
killed outside the inn in a hit-and-run accident. Thus begins your ‘Personal
Nightmare’.
However, the first of the game’s glaring flaws soon
appeared. We discovered how incredibly easy it was to die – simply standing in
the wrong place at the wrong time resulted in a quick garrotting. It didn’t
take me long to get mighty sick of the sentence (“You are suddenly strangled
from behind with a garrotte...”). A unique feature of Personal Nightmare was
its revolutionary use of ‘real-time’ – you have 4 days to complete the game
before complete demonic oppression engulfs the village. However every single
event in this game was set to run according to the real-time structure with no
flexibility, for example if you happen to miss witnessing the hit-and-run at
the start (where you have to search the body to find some essential evidence),
you may as well give up as there’s no way of finishing the game without those
particular artefacts.
In addition to having to arrive at particular locations
exactly on time to advance story progression, another hindrance was the sheer
complexity of many of the puzzles. I daresay that 99.9% of people who’ve played
Personal Nightmare would never be
able to complete it without at least some reliance on the walkthough (easily
found via a quick Google search). Releases
of the game were also hampered by careless bugs inexplicably not detected
during the development and testing stages. These unfortunate flaws (as well as
an ill-advised, tacky marketing campaign featuring Elvira) no doubt contributed
to Personal Nightmare being a
commercial flop, banished to $5 bargain bins (my brother scored an original
copy for that price several months later), and soon sinking into unfortunate
obscurity. However the emergence of the World Wide Web soon revealed a small
group of hardcore fans dotted around globe fondly reminiscing about this
classic adventure on retro computer game websites and forums. A compilation of
the game’s varied death scenes created by my brother a couple of years ago has
received no less than 17,000 views on YouTube. Not bad for a little-known,
23-year old game!
But what made up for these pitfalls was a genuinely eerie,
unnerving atmosphere. As day turned into night in game time the chills would
increase tenfold as you never knew what terrors could be stumbled upon roaming
the village streets at night – the vampire emerging from his crypt in search of
his next victim, a gaggle of ghosts swirling around the cemetery at the stroke
of midnight, and the mysterious ‘strangler’ never lurking too far away in the
background. The inn is no safe sanctuary either – there’s the risk of being
shot by toy soldiers conjured to life by a possessed orphaned child lodging there
(!), or a stabbing to the head by a watery demon that emerges from the kitchen
sink after closing hours (!!) Add a touch of soap opera drama to the
proceedings - the wife of the hit and
run victim is engaged in a torrid affair with the local garage owner in between
attending black masses (!!!) and you
have one lost gem that’s crying out for a remake.
Personal Nightmare
was initially released in 1989 by the long-defunct Horrorsoft, a UK-based video
game developer established by Mike Woodroffe, also head of Adventuresoft (who
had previously released a series of text-and-graphic adventures based on the
hugely successful Fighting Fantasy series of gamebooks). Having obtained the
rights to market horror icon Elvira, Woodroffe decided to release a series of
horror adventure games featuring her prominently on the packaging (though this
did nothing to help boost sales of Personal
Nightmare), and even made her the star of two (fairly successful) games – Elvira: Mistress of the Dark, and Elvira II: Jaws of Cerebus. Mike Woodroffe has now retired from the gaming
industry following the disastrous failure of his highly anticipated Call of Cthulhu in 2006. However, his
son Simon Woodroffe, who followed his father into the game design business, is
a prominent and respected figure in the industry. Hopefully one day, and
particularly considering the current mainstream popularity of horror games,
movies, and books, he might look into a reboot of Personal Nightmare?
Original magazine ad
The Computer + Video Games review that led me to seek out the game (click on the following link to zoom)
Lotsa screenshots
Better late than never I guess! I came across the entry by chance, and I'm glad to see someone else loves it despite its many flaws. This game was incredibly atmospheric and there's isn't really anything else like it.
ReplyDeleteI'd settle for just a re-designed version, with graphics intact and game-breaking elements removed!
Hi Christian, many thanks for your feedback! Likewise I'm so happy there's another fan of this sadly forgotten masterpiece. For me, the wonderfully weird atmosphere and for its time, fantastic graphics, story and 'real time' setting have always made me forgive its flaws. It's all too easily forgotten, or not realised, that PERSONAL NIGHTMARE was pretty much groundbreaking for its time. Unfortunately the decision for its creators to release it with all its bugs, it being literally impossible to complete the game without a walkthrough and the misleading 'Elvira' advertising contributed to it sinking without a trace. Simon Woodroffe, if you ever happen to read this PLEAASSEEEEE consider remaking/redesigning PERSONAL NIGHTMARE, there ARE still hardcore fans of the game out there!!!!!!
DeleteHi can anybody sell me an original for the amiga 500 ? Live in u.k but can't find it any were will pay good price and postage.kind thanks
ReplyDelete